The Winds of Summer update arrives on June 16. Join the Dungeon Challenge ranks with your party and complete against others in the Thornwind Cavern Dungeon Challenge. If that’s not the Mai Tai flavor you prefer, charge up a Moonlit Soul that is bursting with items using the power of moonlight.

If you run into any issues with this update, be sure to check the Known Issues thread on the Blade & Soul forums for things we’re already working on. If that doesn’t help, please contact our customer support team for further assistance.

Blade & Soul 12.1 Patch Notes

Contents & Events

  • Thornwind Cavern is now the Dungeon Challenge.
  • Three new events are now available. Two additional events will be available on June 30.
  • Mastery Hongmoon Points have been increased from 30 to 35.
  • A new Psyche is now available.

General

  • Collection
    • A new collection is available:

Windjammer

Custom Beast Master

+5 Attack Power
+500 HP

Custom Beast Master Mask

Custom Beast Master Adornment

  • Achievements
    • New Achievements are available:

Name

Description

Class

Points

Title

Thornwind Cavern - High Rank

Rank (11th-30th place) during the Thornwind Cavern Dungeon Challenge Season

-

10

Thornwind Hero

Thornwind Cavern - Elite Rank

Rank as Top-Tier (2nd-10th place) during the Thornwind Cavern Dungeon Challenge Season

-

10

Thornwind Conqueror

Thornwind Cavern - Top Rank

Earn the top rank (1st place) during the Thornwind Cavern Dungeon Challenge Season

-

10

Thornwind Legend

  • Weekly Quest
    • The following quests have been updated:

Quest

Details

Favor and Fortune

0/3 Defeat Kolossos Prime in Hangar 0 or Hexi Lexi in the House of Idols.
0/3 Defeat Dread Prince Sobu in the Warped Citadel or Jaechun in the Halcyon Hills.
0/3 Defeat Ayanka at Cathedra Cliffs or Xanos in Naryu Sanctum.

A Masterful Task

0/5 Defeat Amasa and Amayun in Stonescale Passage or Uzume in Thornwind Cavern.

  • 6v6
    • 25% damage reduction buff, Formidable, has been removed from all battlegrounds. 

Events

  • Moonlit Soul
    • Duration: June 16 - July 14
    • Reward Redemption Period: June 16 - August 25
    • Event Currency: Crescent Emblem
    • Summary:
      1. Visit the Dragon Express to purchase a Moonlit Soul – Stage 1 for 1c. 
      2. Obtain Crescent Emblems from Dungeons, Daily & Weekly Challenges, and Login Rewards and use the Emblems to Level up your Moonlit Soul – Stage 1 up to a Full Moonlit Soul – Stage 5. 
        • You must click on “Manage Equipment” on the Moonlit Soul in order to use your Crescent Emblems. 
      3. After reaching Moonlit Soul – Stage 5, Salvage it to receive a wealth of items!   
        • Salvaging a Full Moonlit Soul will provide the following rewards:

Reward

Qty

Probability

Moonlit Coin

20

Guaranteed

Fortune Potion

3

Nocturnal Scale Fragment

8

Sacred Crystal

10

Soulstone Crystal

10

Moonstone Crystal

10

Elysian Crystal

10

10-Sacred Crystal Bundle

1

Guaranteed 1 of 4

10-Soulstone Crystal Bundle

1

10-Moonstone Crystal Bundle

1

10-Elysian Crystal Bundle

1

Deluxe Hongmoon Quick XP Charm

1

Guaranteed 1 of 11

Brilliant Ascension Stone Chest

1

Brilliant Radiance Stone Chest

1

Excellent Reputation Charm

1

Legendary Gem Hammer

1

50-Sacred Crystal Bundle

1

50-Soulstone Crystal Bundle

1

50-Moonstone Crystal Bundle

1

50-Elysian Crystal Bundle

1

Pet Pack

1

Sacred Vial

1

  • The following Crescent Emblems are available:

Crescent Emblem

EXP

Crescent Emblem

40

Brilliant Crescent Emblem

80

Sparkling Crescent Emblem

150

Legendary Crescent Emblem

250

  • Complete 5 Daily Challenges in a day to receive x1 Brilliant Crescent Emblem.
  • Complete 4 Weekly Challenges in a week to receive x1 Sparkling Crescent Emblem.
  • Two additional Crescent Emblems (4 for Premium Members) can be obtained from Login Rewards after 30 minutes and after 2 hours.
  • Obtain additional Crescent Emblems from completing the following daily quests:

Dungeon

Quest

Crescent Emblem

Sandstorm Temple

Bad Karma

x1 Crescent Emblem

The Shadowmoor

Shadowmoor Rising

x1 Crescent Emblem

Ransacked Treasury

Live by the Sword

x1 Crescent Emblem

Dreamsong Theater

Setting the Stage for Revenge

x1 Crescent Emblem

Brood Chamber

Brood Awakening

x1 Crescent Emblem

Warped Citadel

Warped Beyond Reason

x1 Crescent Emblem

Cathedra Cliffs

Waiting in the Wings

x1 Brilliant Crescent Emblem

Hangar 0

Ground Zero

x1 Brilliant Crescent Emblem

Stonescale Passage

Sword and Scale

x1 Brilliant Crescent Emblem

Halcyon Hills

Operation: Monkey Shine

x1 Sparkling Crescent Emblem

Naryu Sanctum

Gatecrasher at the Naryu Sanctum

x1 Sparkling Crescent Emblem

House of Idols

Cutting the Strings

x1 Sparkling Crescent Emblem

Thornwind Cavern

A Thornwind in the Side

x1 Legendary Crescent Emblem

  • Exchange Moonlit Coins at the Dragon Express for the following rewards:

Item

Limits

Cost (Moonlit Coin)

Shark Bait

-

80

Shark Bait Headgear

-

60

Heat Wave

-

80

Shipmate

-

60

Shipmate Headpiece

-

60

Shark Bait Illusion Weapon Chest

-

100

Sacred Vial

2 per account/week

20

Pet Pack

2 per account/week

10

Fusion Stone

3 per character/week

10

Silversteel Ore

2 per character/week

30

Blood Rose

4 per character/week

10

Grand Celestial Steel

8 per character/week

5

Transformation Stone Crystal

-

2

Nocturnal Scale Fragment

-

3

Elder Scale Fragment

-

2

Ordinary Experience Charm

-

1

  • Crescent Emblems can also be traded for Ordinary Experience Charms at the Dragon Express.
  • Mythical Stone Splendor Upgrade Event 
    • Duration: June 16 - July 14
    • Summary:
      • For a limited time, you can acquire Awakened Mythical Splendor Stones using Ethereal Vials. Visit Tower Trader Kangcha for the new offerings! 
        • Use “Refine Splendor” to refine 3 Transcendent-grade Splendor Stones to receive an Awakened Legendary Splendor Stone 
        • You can exchange the Awakened Legendary Stone + Ethereal Vials + Gold at Tower Trader Kangcha for another random Awakened Legendary Stone
        • You can exchange the Awakened Legendary Splendor Stone + Ethereal Vials + Gold at Tower Trader Kangcha for a Mythical Splendor Stone
        • You can upgrade to an Awakened Mythical Splendor Stone at the Soulstone Plains Faction Merchant.
  • Premium Weald 
    • Duration: June 16 - July 14
    • Summary:
      • The following Daily Quests, available in the Primeweald zone, will now provide x2 Primeweald Emblems for Premium Members:

Quest

Type

Requirement

Gold

XP

Reward

Qty

Primeweald: Wail of the Wind

Daily Quest

0/200 Defeat the beasts in the Thornwind Wilds

29s 40c

25200

Thornwind Emblem

50

Primeweald: Howl of the Hunter

Daily Quest

0/200 Defeat the beasts in the Howling Barrens

29s 40c

25200

Howling Emblem

50

Primeweald: Bite of the Beast

Daily Quest

0/200 Defeat the beasts in the Greenbite Expanse

29s 40c

25200

Greenbite Emblem

50

Primeweald: Battle of the Briar

Daily Quest

0/200 Defeat the beasts in the Vilebriar Woodlands

29s 40c

25200

Vilebriar Emblem

50

  • The amount of Primeweald Emblems from the Daily Quests will return to 25 after the event.
  • Wings of Fortune
    • The Wings of Fortune Event has now ended.
    • Fortune Feathers have been removed from Login rewards, Daily Quests, and the Daily Challenge.
    • Hongmoon Challenge Cache is no longer available.
    • Fortune Boxes are no longer transmutable. 
  • Hongmoon Boot Camp
    • The Hongmoon Boot Camp Event has now ended.
    • Battle Kits have been removed from the Dragon Express.
  • Martial Surge
    • The Martial Surge Event has now ended.
  • Hongmoon Challenge
    • The Hongmoon Challenge Event has now ended.
  • Candycloud Carnival
    • The reward redemption period has now ended.

Skills

  • Assassin
    • Hongmoon Training Room
      • Fixed an issue where the dummy boss in the Hongmoon Training Room resisted Daze.
    • All Specializations
      • Fixed an issue with NPCs resisting the Daze effect from Swiftstep.
      • Corrected an issue where Bombard and Twilight Strike were not reducing the cooldowns of Fighting Spirit, Lotus of Escape, and Lotus of Rescue on a hit when the Moonrise Effect granted by a Moonrise Bracelet or the Sky Seer Effect granted by a Sky Seer Bracelet were active.
    • Way of the Shadow
      • Updated the duration of the Zenith Soul Badge's effect to 10 seconds.
      • Increased Awakened Heart Stab damage from 1200% of Attack Power to 1800% of Attack Power.
      • Decreased Awakened Heart Stab's PvP coefficient from 0.3 to 0.2.
      • Reduced Awakened Heart Stab's Equalized PvP coefficient from 1.00 to 0.70.
    • Way of the Serpent
      • Increased Choke Bomb’s Attack Power from 700% to 1900%.
      • Reduced Choke Bomb’s Equalized PvP coefficient from 1 to 0.3.
      • Reduced Choke Bomb’s PvP coefficient from 0.45 to 0.2.
      • Increased the Shadow Fury Soul Shield 3-Set and 8-Set damage bonus for Choke Bomb and Toxic Splash damage by 60%.
    • Way of the Phantom
      • Reduced Necrostrike's cooldown from 18 to 12 seconds.
      • Reduced Ultraviolet's cooldown from 30 seconds to 24 seconds.
      • The Dark Storm skill now reduces the cooldown of Ultraviolet by 2 seconds on a hit.
      • The Night Reaver skill now reduces the cooldown of Ultraviolet by 1 second on a hit.
      • Fixed an issue where Umbral Leap could be used continuously during the  Subjugator Effect while a Subjugator Bracelet was equipped.
      • Fixed an issue with the Time Distortion effect not applying on Phantom Shuriken, Phantom Shroud, and Phantom Flicker.
      • Fixed an issue where the 20% reduction to Decoy's cooldown granted by Myo's Cunning Soul Shields  does not apply.
      • Fixed an issue where the Kingslayer's boss pattern malfunctions when within range of the Assassin's Night Snare skill.
  • Astromancer
    • All Specializations
      • Fixed an issue with Resistance to Airborne triggering when using Lift Off on Boss monster.
      • Fixed an issue where Second Wind couldn't be used while Phantom Gripped.
      • Fixed an issue where Retreat couldn't be used when Knockdown was triggered after Supernova or Event Horizon hit.
    • Way of the Stormweaver
      • Fixed an issue with Thunderball dealing additional damage when a Pulse Mystic Badge is equipped.
      • Fixed the amount of Focus recovered on Storm Strike's first hit.
      • Fixed an issue with Phase Back being useable during Vortex Wave.
      • Fixed an issue with Daze combo not working when Breaker hits.
      • Reduced Polarity common cooldown from 1 second to 0.1 second.
      • Fixed the Hongmoon Focus recovery effect of certain Imperator Orb stages.
      • Updated Songbird Soul Badge, War Song Soul Badge, Wingrise Soul Badge, and Zenith Soul Badge from "Reduces Portent cooldown by 6 sec. on first accurate hit of Electrify" to "Reduces Portent cooldown by 6 sec. upon using Electrify."
      • Increased the Steelbreaker Soul Shield 3-Set and 8-Set damage bonus for Thunderball and Electrify by 110%.
      • Increased the Shadow Fury Soul Shield 3-Set and 8-Set damage bonus for Thunderball and Electrify by 125%.
      • Increased the PvP coefficient for the following skills:
        • Supercharge - 0.2 to 0.3.
        • Thunder Palm, Awakened Thunder - 0.15 to 0.2.
        • Electrify - 0.05 to 0.1.
        • Thunderball - 0.15 to 0.2.
        • Orbital Strike, Awakened Orbital Strike - 0.1 to 0.15.
        • Ion - 0.25 to 0.3.
    • Way of the Starcaster
      • Fixed an issue with Daze combo not working when Star Daze hits.
      • Added an effect where Parallax deals additional damage equal to 600% of Attack Power when the "Swift Rift" Talent is selected
      • Added an effect where Sure Shot deals additional damage equal to 600% of Attack Power when the Solar Rift talent is selected.
      • Increased the PvP coefficient for the following skills:
        • Meteor, Awakened Meteor - 0.2 to 0.3.
        • Comet, Awakened Comet - 0.2 to 0.3.
        • Synthesis - 0.1 to 0.15.
        • Sure Shot - 0.1 to 0.15.
        • Starflux - 0.05 to 0.1.
  • Blade Master
    • Way of the Spirit Sword
      • Fixed an issue with Burning Whirl's cooldown being reset by Alpha Call when the Red Hot Edge talent is selected.
      • Updated Conflagration effect duration to 4 seconds regardless of item and skills used.
      • Updated Conflagration effect to be stackable.
        • Flicker - generates 2 Conflagration stacks for 1 second when consecutively used 4 times.
        • Dual Strike - generates 4 Conflagration stacks for 2 seconds upon use.
        • Lunar Slash - generates 7 Conflagration stacks for 3 seconds upon use.
        • Violent Blade - generates 7 Conflagration stacks for 6 seconds upon block.
        • Spectral Blade Multislash - generates 7 Conflagration stacks for 6 seconds and triggers Strengthen Blade for 3 seconds (4.5 seconds if the Empowered Blade passive is active) upon use.
        • Burning Whirl - triggers the Conflagration effect for 6 seconds upon use and generates 7 Conflagration stacks after usage.
        • Storm Surge - triggers the Conflagration effect for 4 seconds after the final Storm Surge blade is used
        • Enigma Mystic Badge/Magnum Soul Badge - trigger the Conflagration effect for 3 seconds and generate 7 Conflagration stacks."
      • Increased the duration of the effects from the Starbreaker Bracelet, Stormsiege Bracelet, Storm Rage Bracelet, and Storm Spirit Bracelet from 3 seconds to 4 seconds.
    • Way of the Singing Blade
      • Updated the debuff effect of One Strike, Ten Cuts to Resist Debuff for 2 seconds.
      • Increased the duration of the effects from the Divinity Bracelet, Wildsong Bracelet, Wild Rage Bracelet, and Wild Spirit Bracelet from 6 seconds to 8 seconds.
      • Updated the Premonition Effect trigger condition for Multislash from 'on last hit' to 'when used' with the Premonition Soul Badge equipped.
      • Fixed an issue where the debuff resistance effect of One Strike, Ten Cuts would not resist Phantom Grip or Pull effects.
    • Way of the Spectral Blade
      • Fixed an issue with Soaring Falcon's cooldown being reset by Alpha Call when the Overwhelm or Blade Furry talents are selected.
      • Fixed an issue with certain skills movement effects occasionally not applying after using Spirit Vortex.
      • Changed the Starlight time extension to 0.5 seconds when Falling Stars or Spectral Storm hits 10 times consecutively while a Merdian Soul Badge is equipped.
      • Added a 10% Critical Damage bonus and 10% Mystic Damage bonus to Starstrike when the Harmony passive is unlocked at Level 55.
      • Fixed an issue where the +200 Boss Attack Power bonus for Starstrike granted by the Exhilaration Soul Badge/ Prowess effect would persist even if the skill ended early.
        • Also fixed an issue with the duration of Starstrike can be extended by the Halcyon Soul Shield, the +200 Boss Attack Power bonus ends after 12 sec. even if the skill's duration continues.
  • Blade Dancer
    • Way of the Grim Blade
      • Fixed an issue with Take Flight not being useable while in Flicker stance.
      • Fixed an issue with the active Archaic Effect disappearing when using the Grimreaver skill with an Archaic Soul Badge equipped.
  • Destroyer
    • Way of the Iron Will
      • Increased Sledgehammer's damage from 2000% to 4000% of Attack Power over 2 hits.
      • Fixed an issue with Upward Thrust not applying the Airborne effect when used on Needler in the House of Idols.
      • Increased the Legendary Soul Shield 3-set bonus damage effect for Sledgehammer and Galvanize.
      • Increased the Legendary Soul Shield 8-set bonus damage effect for Sledgehammer and Galvanize.
      • Decreased Sledgehammer's PvP coefficient from 0.35 to 0.2.
      • Increased the Elite Destroyer Soul Shield 3-set and 8-set damage bonus for Ram, Sledgehammer, and Hack and Slash from 25% to 50%.
      • Increased the Avenging Blitz Soul Shield, Stone Dragon Soul Shield, and Ethereal Wrath Soul Shield 3-set and 8-set damage bonus for Ram, Sledgehammer, and Hack and Slash from 50% to 100%.
    • Way of Reaper
      • Fixed an issue where the PvP Attack Power bonus granted by the Scar effect would alter the effects of attacks from other characters when they hit the opponent.
      • Corrected the Solo Knockdown Joint Attack tooltip in the Hongmoon Training Room so that the text mentions the Knockdown effect as opposed to Stun.
      • Fixed an issue where Stone Shield was used with the Monolithic Might talent selected and it would alter the damage reduction effects of party members within the area of effect.
      • Changed Galeforce so that it can strike opponent more than twice.
      • Reduced the movement speed reduction during Galeforce from 0.4 to 0.2.
      • Fixed an issue with Galeforce not being useable in certain game content such as Serpent's Den.
    • Way of the Stonebreaker
      • Fixed an issue where Stone Shield was used with the Rocky Resilience talent selected and it would alter the damage reduction effects of party members within the area of effect.
      • Enabled the Fury skill to trigger the Storm Spirit effect while a Storm Spirit Bracelet is equipped.
      • Increased the item trigger probability of Cleave, Awakened Cleave and Wrath from 100% to 150%.
      • Increased Smash's default Attack Power damage from 1200% to 3600%.
      • Increased the additional damage that Smash inflicts on Stunned, Dazed, and Knocked Down opponents from 650% to 1800%.
      • Reduced Smash’s Equalized PvP coefficient from 1.0 to 0.35.
      • Reduced Smash’s the PvP coefficient from 0.3 to 0.15.
      • Increased Demolish's damage by stage from 1200%, 4400%, 7200% to 3600%, 13,200%, and 21,600% of Attack Power.
      • Reduced Demolish’s Equalized PvP coefficient of Demolish from 1.0 to 0.3.
      • Reduced Demolish’s PvP coefficient of Demolish from 0.3 to 0.1.
      • Increased Smash and Demolish's damage bonus from Legendary Soul Shield effects.
  • Force Master
    • Way of the Flame
      • Fixed an issue with the Aftershock talent where intermittent additional damage didn't trigger when Shock Fire is used while 1-3 Ember stacks are active.
      • Increased Blazing Wall damage from 100 to 120 (1000 to 1200 on an Ember Explosion)
      • Increased Meteor Shower damage from 240 to 360 (600 to 900 with Burn Damage)
      • Reduced the Equalized PvP modifer for the following skills:
        • Blazing Wall - 1 to 0.835
        • Meteor Shower - 1 to 0.665
      • Reduced the PvP modifer for the following skills:
        • Blazing Wall - 0.35 to 0.25
        • Meteor Shower - 0.40 to 0.30
      • Updated Steelbreaker Soul Shield 3-Set and 8-Set bonus damage effects for the following skills:
        • Blazing Wall - 50%
        • Meteor Shower - 50%
      • Updated Shadow Fury Soul Shield 3-Set and 8-Set bonus damage effects of the following skills:
        • Blazing Wall - 65%
        • Meteor Shower - 65%
    • Way of the Frost
      • Increased Avalanche's damage from 376 to 1125.
      • Increased Ice Spike's damage from 3000 to 4500, 500 to 7500 during Bracing Cold, and area of effect damage from 300 to 900.
      • Reduced the Equalized PvP for the following skills:
        • Avalanche - 1 to 0.335
        • Ice Spike - 1 to 0.675
      • Reduced the PvP modifer for the following skills:
        • Avalanche - 0.35 to 0.115
        • Ice Spike - 0.20 to 0.135
    • Way of the Lightning
      • Added 4 Focus Recovery when hitting an opponent during Stormborn.
      • Reduced Storm Wrath's Focus cost from 2 to 1.
      • Immediate movement is now possible when Overcharge and Stormborn releases after a Boss is defeated.
      • Fixed an issue with Allegiance Soul Badge effects not being applied to Escape skills for the Way of the Lightning specialization.
      • Fixed an issue with Overcharge stacking with the Recharge effect when a Meridian Soul Badge is equipped.
  • Gunslinger
    • Way of Destruction
      • Updated Quickshot and Awaken Quickshot in the following ways:
        • Increased Quickshot's damage to 985 and Awakened Quickshot's damage to 1720 when the Hot Lead talent is selected.
        • Increased the probability that Awakened Quickshot will generate 2x the amount of Gunpower.
        • Increased the maximum amount of Gunpowder generated by Quickshot to 10 and Awakened Quickshot to 25 when the Power Keg talent is selected.
        • Reduced the PvP coefficient of Quickshot and Awakened Quickshot to 0.265 when the Hot Lead talent is selected.
      • Updated Bullet Storm and Awakened Bullet Storm in the following ways:
        • Increased the damage of every full shot of Bullet Storm from 880 to 1015.
        • Increased the additional damage from a Critical Hit with Bullet Storm from 420 to 485.
        • Increased the damage of every full shot of Awakened Bullet Storm from 1150 to 1325.
        • Increased the additional damage from a Critical Hit with Awakened Bullet Storm from 500 to 575.
      • Reduced Bullet Storm and Awakened Bullet Storm's PvP coefficient from 0.12 to 0.105.
      • Reduced Awakened Quickshot’s Equalized PvP coefficient to 0.965 when the Hot Lead talent is selected.
      • Reduced the Equalized PvP coefficient of Bullet Storm and Awakened Bullet storm to 0.985.
      • Updated the Steelbreaker Soul Shield 3-Set and 8-Set bonus effects for the following skills:
        • Increased Unload's damage bonus by 5%
        • Increased Carpet Bomb's damage bonus from 70% to 100%"
      • Updated the Shadow Fury Soul Shield 3-Set and 8-Set bonus effects for the following skills:
        • Increased Unload's damage bonus by 10%
        • Increased Carpet Bomb's damage bonus from 85% to 120%.
        • Increased Bullet Storm damage to 9000 (no additional damage on Critical Hit)
      • Increased Awakened Bullet Storm damage to 13,050 (no additional damage on Critical Hit)
      • Adjusted the Equalized PvP coefficient for Bullet Storm and Awakened Bullet Storm to 0.5.
      • Adjusted the PvP coefficient for Bullet Storm and Awakened Bullet Storm to 0.06.
    • Way of the Undertaker
      • Adjusted Triple Shot damage to 1,200.
      • Adjusted Unload damage to 950.
      • Adjusted the Equalized PvP coefficient for the following skills:
        • Triple Shot - 0.25.
        • Unload - 0.25.
      • Adjusted the PvP coefficient for the following skills:
        • Triple Shot - 0.25.
        • Unload - 0.2.
      • Updated the Shadow Fury Soul Shield 3-set and 8-set bonus so that it now increases the damage of Moonshine, Triple Shot, True Shot, and Unload by 45%.
  • Kung Fu Master
    • Way of the Flying Kick
      • Increased modifier of Wind Gyre from 2500% to 5000%.
      • Reduced Wind Gyre’s Equalized PvP modifier from 1 to 0.5.
      • Reduced Wind Gyre’s PvP modifier from 0.4 to 0.2.
      • Updated the Steelbreaker Soul Shield 3-Set and 8-Set bonus damage effects for the following skills:
        • Iron Shoulder - 60%
        • Roundhouse - 60%
        • Cyclone Kick - 65%
      • Updated Shadow Fury Soul Shield 3-Set and 8-Set bonus damage effects for the following skills:
        • Iron Shoulder - 70%
        • Roundhouse - 70%
        • Cyclone Kick - 80%
    • Way of the Iron Claw
      • Added Titan Stance as a requirement to use Dire Fist.
      • Increased 4-hit combo Twisted Metal damage from 2000 to 2700.
      • Increased 4-hit combo Titan Surge damage from 720 to 1000.
      • Reduced the first strike cooldown for Titan Strike, Titan Smite, and Strong Right from 2 secs. To 1.5 secs.
      • Enabled different skills to be useable after Twisted Metal.
  • Summoner
    • Way of Fantasy
      • Fixed an issue with Cannonball and Tumble Roll are delayed when the Familiar is throwing a Sky Bomb.
      • Opponents can no longer use the Retreat skill to get back up after being Knocked Down and Knocked Back by Rocket when the Blowback talent is selected.
  • Soul Fighter
    • All Specializations
      • Added skill description in Hongmoon Training Room Key Combo - Kingfist available at Chi Level 5.
      • Fixed an issue where the Focus Chi effect would occasionally not activate during certain content such as Serpent's Den.
      • Fixed an issue where the Self Defense Chi effect would occasionally not activate during certain content such as Serpent's Den.
      • Fixed an issue where Chi would sometimes not stack during the first hit of Dragon Fist in certain game content such as Serpent's Den.
    • Way of Enduring Strength
      • Added skill description in Hongmoon Training Room Key Combo – Frost Storm available at Chi Level 5.
      • Corrected the Liberty Soul Badge effect so that it is applied on the final hit of Kingfist.
      • Updated Kingfist additional hit damage to be the same as the damage granted by the Stone Fist passive.
      • Increased Breaking Claw and Iron Shoulder item activation probability from 100% to 150%.
      • Added Cobalt Punch alongside Iron Should as skills that trigger a 2% Mystic Damage Rate bonus for 10 seconds (max. 3 stacks) during Focused Fury when a Precipice Soul Badge is equipped.
      • Added an additional damage bonus equal to 200% Attack Power when Iron Shoulder or Cobalt Punch hits during Focused Fury when a Precipice Soul Badge is equipped.
    • Way of the Eternal Soul
      • Increased Glacial Blast’s PvP coefficient from 0.25 to 0.35.
      • Increased Ice Helix’s PvP coefficient from 0.42 to 0.50.
  • Warden
    • All Specializations
      • Reduced Scythe's HP cost from 2% to 1%.
      • Reduced Dire Strike's HP cost from 3% to 2%.
      • Updated the Reaper skill in the following ways:
        • It is now only available when the Sentinel talent is selected.
        • Changed the default key from Tab to V.
        • Increased the range from 5m to 8m.
      • Reduced the default HP change of Arena matches from 52673 to 43190 and the default Resilience of Arena matches from 15753 to 11657.
    • Way of Madness
      • Added Primal Call as a triggering skill for the Storm Rage and Storm Spirit Bracelet effects
      • Added an effect where Primal Call extends the duration of Frenzy by 3 sec.
      • Updated Stormsiege Bracelet and Starbreaker Bracelet to include Primal Call as a skill that triggers the Bracelet effects.
      • Reduced Frenzy's HP reduction per second from 5% to 2%.
      • Increased Fellstrike and Awakened Fellstrike's Resilience recovery on a hit from 5% to 10% and reduced the HP cost from 5% to 2%.
      • Increased Bloodstorm's Resilience recovery on first hit from 5% to 10% and reduced the HP cost from 5% to 2%.
      • Increased Raze and Awakened Raze's Resilience recovery on hit from 1% to 4%.
      • Increased Reparation's Resilience recovery on hit from 10% to 30% and reduced the HP cost from 10% to 5%.
      • Reduced Lacerate's HP cost from 5% to 2%.
      • Increased Seismic Strike's HP cost from 3% to 4% and added 10% Resilience recovery on a hit.
      • Increased Reave's Resilience recovery on hit from 3% to 6% when the Sentinel talent is selected.
      • Reduced Blade Frenzy and Awakened Blade Frenzy's HP cost from 2% to 1% and added an effect where both skills reduce Deadlock's cooldown by 1.5 sec. on a hit.
      • Reduced Greatslash's HP cost from 2% to 1%.
      • Increased Blood Ward's HP recovery from 10% to 20%.
      • Updated Deadlock in the following ways:
        • Reduced the HP cost from 20% to 10%.
        • Increased the cooldown from 9 seconds to 45 seconds.
        • Added an effect where it recovers 20 Blood Rage.
      • Updated Awakened Deadlock in the following ways:
        • Removed the HP cost entirely.
        • Increased the Resilience Recovery from 80% to 100%.
        • Increased the Blood Rage recovery from 40 to 60.
      • Added 8% Resilience recovery when Bloodstorm while a Resurgence Soul Badge is equipped.
    • Way of Guardian
      • Removed movement speed decrease effect of Sentry.
      • Changed Sentry stance so that it no longer ends early if Stormblade, Terra Smash Backvault, Sever Step, Strafe, or Juggernaut are used.
      • Fixed an issue where Stake would not hit Shadow Fury Myung while she is in "Light" state.
      • Reduced Epicenter and Awakened Epicenter's HP cost from 8% to 3% on hit and increased the Resilence recovery on hit from 5% to 10%.
      • Added an effect to Sonic Strike and Awakened Sonic Strike where they now absorb 3% of damage dealt as HP. Both skills also now reduce the cooldown of Safeguard by 2 seconds on a hit .
      • Reduced Sword Salvo's HP cost from 4% to 25% and added 5% Resilience recovery on a hit.
      • Increased Reparation's Resilience recovery on a hit from 10% to 30% and reduced the HP recovery on a hit from 10% to 5%.
      • Reduced Sever's HP cost from 3% to 2% and added 4% Resilience recovery on a hit.
      • Added 6% Resilience recovery when Stake hits.
      • Added 15% Resilience recovery when Divine Flurry hits.
      • Reduced Divine Strike's HP cost with the Contender talent selected from 15% to 5% and added 20% Resilience recovery on a hit.
      • Reduced Divine Strike's HP cost with the Ascension talent selected from 15% to 5% and added 20% Resilience recovery when Stage 1 hits.
      • Reduced Blade Barrage's HP cost from 2% to 1%.
      • Added 10% Resilience recovery when Divine Light hits.
      • Increased Divine Grace's Resilience recovery on a hit from 5% to 10%.
      • Updated Safeguard in the following ways:
        • Reduced the HP cost from 20% to 10%.
        • Increased the Resilience recovery from 40% to 50%.
        • Added an effect where it stacks 1 Sunspark when used.
        • Increased the cooldown from 9 seconds to 45 seconds."
      • Updated Awakened Safeguard in the following ways:
        • Removed the HP cost.
        • Increased the Resilience recovery from 80% to 100%.
        • Increased the number of Sunspark stacks it generates from 1 to 2.
      • Added 3% Resilience recovery when Sonic Strike or Awakened Sonic Strike hits while a Premonition Soul Badge is equipped.
  • Zen Archer
    • Way of the Windpiercer
      • Fixed an issue where player characters were not able to receive the effects of the Storm's Eye because they were above or below the Zen Caster while in the are of effect.
      • Fixed an issue where Back Tumble couldn't be used when dazed during Flying Daggers.

Dungeons & Raids

  • Challenge Dungeon
    • The Challenge Dungeon has been changed to Thornwind Cavern.
    • The first season will take place from June 16 to July 14.
    • The Ranking rewards are the same as last season.
    • Uzume's Psyche, Grand Uzume's Psyche, Custom Beast Master, Custom Beast Master Mask and Custom Beast Master Adornment can now be purchased from Tower Trader Kangcha.
    • Idol Sphere Fragment has been replaced with Thornwind Sphere Fragment for the Weekly Challenge Completion (4) reward.
  • Ebon Realm
    • Ebon Blooms have been renewed.

Equipment & Items

  • Psyche
    • A new Psyche, Surging Psyche, can now be transmuted:

Psyche

Cost 1

Cost 2

Cost 3

Cost 4

Cost 5

Chance

Surging Psyche

x2 Divination Psyche

x7 Ethereal Vial

x35 Moonstone

x35 Elysian Orb

x20 Gold

40%

  • Surging Psyche is used to augment a Legendary or higher Soul / Mystic Badge.

Psyche

Augment Cost

Effect

Surging Psyche

x50 Moonstone
x20 Elysian Orb
20g

+114~570 Mystic
+3~14 Attack Power

  • Shimmering Scale
    • Shimmering Scales can now be salvaged.