Blade & Soul 16.0 Patch Notes

Contents & Events

  • Act XII Interlude of the Epic Quest Story is now available.
  • A new dungeon is now available: Hall of Trials.
  • A new event is now available: Horde & Gourd.
  • The maximum Mastery Hongmoon Level has been increased from 40 to 45.
  • A new weapon tier Upsurge, Soul tier, Pet Aura tier, Succession System, Enchantment Bonuses, Evolution Progress, and Gildstone Sockets are now available.

General

  • Achievements
    • New achievements are now available:

Name

Description

Points

Esteemed Master of the Hongmoon Arts

Reach Hongmoon Level 35

30

Distinguished Master of the Hongmoon Arts

Reach Hongmoon Level 40

30

Venerable Master of the Hongmoon Arts

Reach Hongmoon Level 45

30

  • Collection
    • A new collection is now available:

Title

Rewards

Stats

 Gild Master

Divine Reckoning

+10 Critical Damage
+10 Mystic
+30 Critical Defense

Divine Reckoning Adornment

Divine Reckoning Earrings

  • Daily/Weekly Challenge
    • Thornwind Cavern, House of Idols, Stonescale Passage, Cathedra Cliffs, Brood Chamber and Sandstorm Temple have been removed from the Daily Challenge.
    • The Aerodrome, Substratum, Ebondrake Lair, Ransacked Treasury, Starstone Mines have been added.
    • The rewards have been updated as follows:
      • Daily Challenge Reward:
        • x1 Starcross Key has been added for completing 3/4/5 challenges.
        • The number of Scale Fragment Support Chest has been increased from 5 to 6 for completing 5 challenges.
      • Weekly Challenge Reward:
        • x1 Weekly Challenge Starcross Stone Chest has been added for completing 2/4/5/6 challenges.
        • The number of Scale Support Chest has been increased from 1 to 2 for completing 6 Weekly Challenges.
  • Quests
    • The following quests are now available:

Act

Quest

Gold

XP

Reward

Act XII Interlude

Chapter 1: Order Restored

1g 32s 50c

369,170

-

Chapter 2: The Royal Treatment

3g 31s 40c

922,930

-

Chapter 3: Missing Pieces

1g 65s 70c

461,470

-

Chapter 4: The Coronation

2g 65s 10c

738,350

Legendary Gem Hammer

Chapter 5: Lights in the Night

2g 32s

646,050

-

Chapter 6: A New Era

-

-

-

  • Weekly Quest
    • The following quests have been updated:

Quest

Details

Favor and Fortune

Complete the quest by defeating one or more of the following bosses a total of 9 times

- Forest of Echoes: Kumi

- The Aerodrome: Maximon

- The Substratum: The Architect

- Ransacked Treasury: Amara

- Ebondrake Lair: Dark Vicar

- Starstone Mines: Volberus

A Masterful Task

Defeat Poharan in the Chaos Supply Chain or Chrysus in the Hall of Trials 5 times

  • Daily Quest
    • The following quest has been updated:

Quest

Details

Howl of the Hound

Complete the quest by defeating one or more of the following bosses on Hard Difficulty a total of 3 times

- Forest of Echoes: Kumi

- The Aerodrome: Maximon

- The Substratum: The Architect

- Ransacked Treasury: Amara

- Ebondrake Lair: Dark Vicar

- Starstone Mines: Volberus

  • The following quest rewards have been changed:

Quest

Rewards

Demonsbane – Chapter 2: Scroll of Fate

x1 Synthesis Stone

  • Merchant
    • Dragon Trader Junsorei
      • Dungeon Master Weapon Selection Chest can now be purchased for x30 Sanctum Cores.
      • Sanctum Core can now be purchased using x1 Elder Scale

Events

  • Horde & Gourd
    • Duration: May 11 - June 8
    • Reward Redemption Period: May 11 - July 6
    • Event Currency: Kaebi Coin
    • Summary:
      • To enter Kaebi Village, read the "Kaebi Village" quest from the Quest Journal (Quest Letters, Event category). Then talk to Byrnog and then Master of Ceremonies Dobi in Mushin's Tower to start the "Another Round of Dokkaebi" and “Night of the Dokkaebi” quests. The latter will reward you with a Kaebi Village Ticket that you can use at the Altar right behind Dobi.
      • The Kaebi Village Ticket can be acquired once per day via the daily quests.
    • The following quests are available:

Quest

Type

Rewards

XP

Gold

 Kaebi Village

Letter

x1 Kaebi Soju

x1 Kaebi Dumpling

1,700

86s

Night of the Dokkaebi

Daily

x1 Kaebi Soju

x1 Kaebi Dumpling

12,600

88s 20c

Another Round of Dokkaebi

Daily

x1 Kaebi Village Ticket

-

-

Brute Loot

Dynamic

x1 Brute Loot

-

-

  • Opening a Brute Loot with a Kaebi Key obtained from the daily login reward (after 3 hours) will grant you an additional 100 gold.
  • The following login rewards will be available during the event:

Login Duration

Regular

Premium

30 minutes

Kaebi Soju

Kaebi Soju

1 hour

Excellent Hongmoon XP Charm

Excellent Hongmoon XP Charm

1 hourr 30 minutes

Excellent Hongmoon XP Charm

Excellent Hongmoon XP Charm

2 hours

Ordinary Experience Charm

Ordinary Experience Charm

2 hourrs 30 minutes

Excellent Hongmoon XP Charm

Excellent Hongmoon XP Charm

3 hours

Kaebi Coin

Kaebi Key

  • Break open the Gold, Silver, and Bronze Gourds to get a chance to obtain the following rewards:

Item

Reward

Qty

Probability

Gold Gourd

Kaebi Coin

3

Guaranteed

100 gold

1

Kaebi Dumpling

1

Guaranteed 1 of 2

Kaebi Soju

1

Fusion Stone

1

Guaranteed 1 of 4

Evolved Stone

1

Legendary Element

3

1000 gold

1

Silver Gourd

Kaebi Coin

2

Guaranteed

10 gold

1

Kaebi Dumpling

1

Guaranteed 1 of 5

Kaebi Soju

1

Fusion Stone

1

Legendary Element

1

100 gold

1

Bronze Gourd

Kaebi Coin

1

Guaranteed

10 gold

1

Kaebi Dumpling

1

Guaranteed 1 of 5

Kaebi Soju

1

Bountiful Crystal Box

1

10 gold

1

  • Exchange Kaebi Coins at the Dragon Express for the following rewards:

Item

Limit

Cost (Kaebi Coin)

 Fortune Potion

-

1

 Silversteel Anima

10 per account

5

 Realmkeeper Anima

10 per account

5

 Raider's Strength Selection Chest

5 per character

5

 Twisted Fury

10 per account

10

 Legendary Gem Hammer

3 per character

30

 Skystealer Essence

1 per character

50

  • Events Ending
    • The following events have now ended:
      • Soul Arena
      • Raider's Fortune Event
      • Charmed Life Event
      • Koldrak's Return Event
      • Baleful Bounty Event
    • Event Redemption
      • The reward redemption period has now ended for the following events:
        • Dropscotch Games

Dungeons & Raids

  • Hall of Trials
    • Hall of Trials is a new 4-player Demonsbane Dungeon that is available for players level 60 HM 25 or higher.
    • The following quests are available:

Quest

Type

XP

Reputation

Gold

Rewards

Nykarri Island

Letter

2,550

-

1g 29s

-

The Missing Master

One-Time

-

-

-

x3 Fusion Stone

Searching for Tayjin

One-Time

-

-

-

x1 Synthesis Stone

Trials of the Namdo

Daily Quest

56,250

28,125

20g 25s

x1 Jyansei's Supply Chest

x1 Fusion Stone

x1 Synthesis Stone

Trial by Fury

Dynamic Quest (Stage 1~5)

750

4,500

-

x1 Hall of Trials Relic Pouch

Dynamic Quest (Stage 6~10)

-

x2 Hall of Trials Relic Pouch

Dynamic Quest (Stage 11~15)

-

x3 Hall of Trials Relic Pouch

Dynamic Quest (Stage 16~20)

-

x4 Hall of Trials Relic Pouch

  • The following rewards can be acquired after defeating the Boss, Chrysus:

Reward

Type

Stage

Upsurge Weapon

Personal

Chance (Stage 6~20)

Hongmoon Etching Stone

Chance (Stage 1~4)

Burnished Hongmoon Etching Stone

Chance (Stage 4~14)

Searing Hongmoon Etching Stone

Chance (Stage 10~20)

[Hall of Trials] Starcross Chest

Chance (Stage 3~4)

[Hall of Trials] Glowing Heavenly Flow Chest

Chance (Stage 5~7)

[Hall of Trials] Glowing Heavenly Flow Chest

Chance (Stage 8~20)

Sacred Vial

Chance (Stage 5~20)

Pet Pack

Chance (Stage 5~20)

Sacred Oil

Chance (Stage 7~20)

Pet Pod

Chance (Stage 7~20)

Sealed Hongmoon Master Scroll

Chance (Stage 7~20)

Brilliant Hall of Trials Insignia Chest

Chance (Stage 7~17)

Brilliant Hall of Trials Special Insignia Chest

Chance (Stage 12~20)

Skystealer Crystal Chest

Chance (Stage 1~2)

Upsurge Essence

Chance (Stage 5~20)

Chrysus Psyche

Chance (Stage 5~20)

Synthesis Stone

Chance (Stage 8~20)

Starcross Ring

Chance (Stage 6~20)

Starcross Earring

Chance (Stage 6~20)

Hall of Trials Insignia Chest

Chance (Stage 2~20)

Hall of Trials Special Insignia Chest

Chance (Stage 3~20)

Peculiar Promises Treasure Chest

Guaranteed (Stage 1~3)

Hidden Promises Treasure Chest

Guaranteed (Stage 1~3)

Rare Hidden Promises Treasure Chest

Guaranteed (Stage 4~20)

Grand Master Material Chest

Guaranteed (Stage 4~20)

Exceptional True Skystealer Ring Chest

Bidding

Chance (Stage 12~20)

Exceptional True Starcross Earring Chest

Chance (Stage 12~20)

True Upsurge Weapon

Chance (Stage 8~20)

Dissension Psyche

Chance (Stage 10~20)

Dayspring Psyche

Chance (Stage 10~20)

Hongmoon Etching Stone

Chance (Stage 1~4)

Burnished Hongmoon Etching Stone

Chance (Stage 4~14)

Searing Hongmoon Etching Stone

Chance (Stage 10~17)

Hall of Trials Insignia Chest

Chance (Stage 2~20)

Brilliant Hall of Trials Insignia Chest

Chance (Stage 7~17)

Hall of Trials Special Insignia Chest

Chance (Stage 3~20)

Brilliant Hall of Trials Special Insignia Chest

Chance (Stage 12~20)

Peculiar Promises Treasure Chest

Chance (Stage 1~3)

Hidden Promises Treasure Chest

Chance (Stage 1~3)

Rare Hidden Promises Treasure Chest

Chance (Stage 4~20)

Grand Master Material Chest

Chance (Stage 4~20)

  • Additional rewards are available for completing the dynamic quest at each stage. You can obtain up to three per day regardless of which stage:

Rewards

Stages

x1 Hall of Trials Bonus Reward Chest

1~4

x1 Brilliant Hall of Trials Bonus Reward Chest

5~11

x1 Searing Hall of Trials Bonus Reward Chest

12~20

  • The following rewards are available for clearing each stage for the first time, up to stage 20:

Stage Cleared

Reward 1

Qty

Reward 2

Qty

Reward 3

Qty

1

Fusion Stone

3

-

-

-

-

2

Hall of Trials Insignia Chest

1

3

Radiant Starcross Stone Fragment

10

Shadowed Starcross Stone Fragment

10

4

Hall of Trials Insignia Chest

5

-

-

5

Starcross Essence

3

6

Hall of Trials Gildstone Chest

1

7

Starcross Key

5

8

Upsurge Weapon Chest

1

9

Radiant Starcross Stone Fragment

100

Shadowed Starcross Stone Fragment

100

10

Brilliant Hall of Trials Insignia Chest

10

-

-

11

Hall of Trials Gildstone Chest

2

12

Starcross Essence

10

13

Hall of Trials Gildstone Chest

3

14

Upsurge Essence

60

15

Awakened Stellar Ascension Stone Chest

1

16

Upsurge Evolution Stone

1

17

Sacred Vial

60

Pet Pack

60

18

 Divine Reckoning

1

 Divine Reckoning Adornment

1

 Divine Reckoning Earrings

1

19

Sterling Scale Fragment

60

-

-

-

-

20

Chrysus Capsule

1

  • Dungeons
    • The Aerodrome and Substratum are now Heroic Dungeons.
      • The Aerodrome and Substratum have been removed from Demonsbane ranking.
      • Balance changes have been made to the existing Heroic Dungeons.
    • New rewards have been added to the following dungeons:

Reward

4-player Dungeon

6-player Dungeon

 

Forest of Echoes

The Aerodrome

Substratum

Ransacked Treasury

Ebondrake Lair

Starstone Mines

Radiant Starcross Gildstone

O

-

-

-

-

-

Shadowed Starcross Gildstone

-

-

-

O

-

-

Radiant Starcross Stone

O

O

O

-

-

-

Radiant Starcross Stone Fragment

O

O

O

-

-

-

Shadowed Starcross Stone

-

-

-

O

O

O

Shadowed Starcross Stone Fragment

-

-

-

O

O

O

Synthesis Stone

O

O

O

O

O

O

Skystealer Accessories

Skystealer Ring Chest

Skystealer Earring Chest

Skystealer Necklace Chest

Skystealer Bracelet Chest

Skystealer Belt

Skystealer Gloves

Aerodrome Insignia Chest

-

O

O

-

-

-

Brilliant Aerodrome Insignia Chest

-

O

O

-

-

-

Substratum Insignia Chest

-

O

O

-

-

-

Brilliant Substratum Insignia Chest

-

O

O

-

-

-

Equipment and Items

  • Upsurge Weapons
    • The new weapon Upsurge Weapons are now available.
    • Unlike previous dungeon weapons, the Upsurge Weapons do not have stage upgrades.
    • Only Mythical Enchantment is available for Upsurge Weapons.
    • The Mythical Enchantment level will not decrease upon failing an upgrade attempt.
    • The cost of enchanting is as follows:

Level

Chance

Cost

Enchantment Bonuses

Premium Transformation Stone

Transformation Stone

Upsurge Essence

Gold

0 → 1

100.00%

-

2

3

100

-

1 → 2

80.00%

-

5

4

200

2 → 3

75.00%

-

8

4

300

3 → 4

70.00%

-

11

4

400

4 → 5

60.00%

-

14

5

500

5 → 6

40.00%

-

17

5

600

1 Available

6 → 7

35.00%

1

-

5

700

7 → 8

30.00%

1

3

5

800

8 → 9

25.00%

1

6

5

900

9 → 10

20.00%

1

9

6

1,000

10 → 11

10.00%

1

12

6

1,100

11 → 12

10.00%

1

14

6

1,200

12 → 13

10.00%

1

16

6

1,300

13 → 14

7.00%

1

18

6

1,400

14 → 15

7.00%

2

-

7

1,500

15 → 16

5.00%

2

2

7

1,600

2 Available

16 → 17

5.00%

2

4

7

1,700

17 → 18

3.00%

2

6

7

1,800

18 → 19

3.00%

2

8

7

1,900

19 → 20

1.00%

2

10

8

2,000

  • Enchanting cost are as follows for a True Upsurge Weapon:

Level

Chance

Cost

Enchantment Bonuses

Premium Transformation Stone

Upsurge Essence

Gold

0 → 1

100.00%

1

10

100

-

1 → 2

80.00%

2

11

200

2 → 3

75.00%

2

11

300

3 → 4

70.00%

2

12

400

4 → 5

60.00%

3

12

500

5 → 6

40.00%

3

13

600

1 Available

6 → 7

35.00%

4

13

700

7 → 8

30.00%

4

14

800

8 → 9

25.00%

5

14

900

9 → 10

20.00%

5

15

1,000

10 → 11

10.00%

6

15

1,100

11 → 12

10.00%

6

16

1,200

12 → 13

10.00%

7

16

1,300

13 → 14

7.00%

7

17

1,400

14 → 15

7.00%

8

17

1,500

15 → 16

5.00%

8

18

1,600

2 Available

16 → 17

5.00%

9

18

1,700

17 → 18

3.00%

9

19

1,800

18 → 19

3.00%

10

19

1,900

19 → 20

1.00%

10

20

2,000

  • Succession System
    • The Succession system is a new way to upgrade items of higher levels, by consuming an item to upgrade another item with a 100% success rate.
    • The system can be found in the Manage Equipment screen.
    • For example, you can use a +11 Skystealer Ring to upgrade a Starcross Ring to a +6 Starcross Ring.
    • The cost of upgrading is the following for Upsurge Weapons:

Weapon 1

Weapon 2

Enchantment Stone

Gold

Result Item

Success Rate

Upsurge Weapon

+11 Shadow Fury Weapon - Stage 9

2

256

+11 Upsurge Weapon

Guaranteed

Upsurge Weapon

+12 Shadow Fury Weapon - Stage 9

3

364

+12 Upsurge Weapon

Upsurge Weapon

+13 Shadow Fury Weapon - Stage 9

5

478

+13 Upsurge Weapon

Upsurge Weapon

+14 Shadow Fury Weapon - Stage 9

6

651

+14 Upsurge Weapon

Upsurge Weapon

+15 Shadow Fury Weapon - Stage 9

8

847

+15 Upsurge Weapon

Upsurge Weapon

+16 Shadow Fury Weapon - Stage 9

11

1,135

+16 Upsurge Weapon

Upsurge Weapon

+17 Shadow Fury Weapon - Stage 9

14

1,436

+17 Upsurge Weapon

Upsurge Weapon

+18 Shadow Fury Weapon - Stage 9

19

1,960

+18 Upsurge Weapon

Upsurge Weapon

+19 Shadow Fury Weapon - Stage 9

24

2,505

+19 Upsurge Weapon

Upsurge Weapon

+20 Shadow Fury Weapon - Stage 9

40

4,205

+20 Upsurge Weapon

  • The cost of upgrading is the following for True Upsurge Weapons:

Weapon 1

Weapon 2

Enchantment Stone

Gold

Result Item

Success Rate

True Upsurge Weapon

+11 Upsurge Weapon

3

215

+6 True Upsurge Weapon

Guaranteed

True Upsurge Weapon

+12 Upsurge Weapon

5

303

+7 True Upsurge Weapon

True Upsurge Weapon

+13 Upsurge Weapon

7

433

+8 True Upsurge Weapon

True Upsurge Weapon

+14 Upsurge Weapon

10

598

+9 True Upsurge Weapon

True Upsurge Weapon

+15 Upsurge Weapon

16

991

+10 True Upsurge Weapon

True Upsurge Weapon

+16 Upsurge Weapon

22

1,387

+11 True Upsurge Weapon

True Upsurge Weapon

+17 Upsurge Weapon

30

1,846

+12 True Upsurge Weapon

True Upsurge Weapon

+18 Upsurge Weapon

41

2,506

+14 True Upsurge Weapon

True Upsurge Weapon

+19 Upsurge Weapon

53

3,256

+15 True Upsurge Weapon

True Upsurge Weapon

+20 Upsurge Weapon

70

4,312

+16 True Upsurge Weapon

  • The cost of upgrading is the following for the Starcross Ring (see below):

Weapon 1

Weapon 2

Cost

 

Result Item

Success Rate

Enchantment Stone

Gold

Starcross Ring

+11 Skystealer Ring

1

700

+6 Starcross Ring

Guaranteed

Starcross Ring

+12 Skystealer Ring

2

1,000

+7 Starcross Ring

Starcross Ring

+13 Skystealer Ring

3

1,300

+8 Starcross Ring

Starcross Ring

+14 Skystealer Ring

3

1,700

+9 Starcross Ring

Starcross Ring

+15 Skystealer Ring

4

2,200

+11 Starcross Ring

Starcross Ring

+16 Skystealer Ring

6

2,800

+12 Starcross Ring

Starcross Ring

+17 Skystealer Ring

7

3,500

+13 Starcross Ring

Starcross Ring

+18 Skystealer Ring

9

4,400

+14 Starcross Ring

Starcross Ring

+19 Skystealer Ring

11

5,400

+15 Starcross Ring

Starcross Ring

+20 Skystealer Ring

13

6,400

+16 Starcross Ring

  • The cost of upgrading is the following for the Starcross Earring (see below):

Weapon 1

Weapon 2

Cost

 

Result Item

Success Rate

Enchantment Stone

Gold

Starcross Earring

+11 Skystealer Earring

1

700

+6 Starcross Earring

Guaranteed

Starcross Earring

+12 Skystealer Earring

2

1,000

+7 Starcross Earring

Starcross Earring

+13 Skystealer Earring

3

1,300

+8 Starcross Earring

Starcross Earring

+14 Skystealer Earring

3

1,700

+9 Starcross Earring

Starcross Earring

+15 Skystealer Earring

4

2,200

+11 Starcross Earring

Starcross Earring

+16 Skystealer Earring

6

2,800

+12 Starcross Earring

Starcross Earring

+17 Skystealer Earring

7

3,500

+13 Starcross Earring

Starcross Earring

+18 Skystealer Earring

9

4,400

+14 Starcross Earring

Starcross Earring

+19 Skystealer Earring

11

5,400

+15 Starcross Earring

Starcross Earring

+20 Skystealer Earring

13

6,400

+16 Starcross Earring

  • Enchantment Bonuses
    • Weapons and Accessories will now gain bonus enchantments upon successfully upgrading to the newest tier.
    • Each bonus enchantment provides a random Enchantment Effect.
    • Enchantment Effects can be re-rolled for a cost. See the "Reset Effect" tab in the "Manage Equipment" UI.
  • Evolution Progress Points
    • You will now gain Evolution Progress points when failing to enchant your equipment.
    • Earning enough Evolution Progress points will guarantee an upgrade to the next stage.
    • The Evolution Progress icon can be seen under "Current Equipment" icon in the "Manage Equipment" UI.
  • Soul
    • The new Soul Tier has been added: Manifest Soul.
    • Enchanting costs are as follows, for both methods:

Stage

Upgrade Cost (Sacred Vial)

Success Rate

Upgrade Cost (Sacred Oil)

Success Rate

Enchantment Bonuses

0 → 1

8

100.00%

8

100.00%

 

1 → 2

9

80.00%

10

85.00%

 

2 → 3

9

70.00%

10

75.00%

 

3 → 4

10

60.00%

11

65.00%

 

4 → 5

10

50.00%

11

55.00%

1 Available

5 → 6

11

25.00%

11

30.00%

6 → 7

11

20.00%

12

25.00%

7 → 8

12

15.00%

12

20.00%

8 → 9

12

10.00%

12

15.00%

9 → 10

13

8.00%

13

13.00%

2 Available

10 → 11

13

4.00%

13

8.00%

11 → 12

14

4.00%

13

8.00%

12 → 13

14

3.00%

14

7.00%

13 → 14

15

3.00%

14

7.00%

14 → 15

15

2.00%

14

6.00%

3 Available

15 → 16

16

2.00%

15

5.00%

16 → 17

16

2.00%

15

5.00%

17 → 18

17

1.00%

15

4.00%

18 → 19

17

1.00%

16

4.00%

19 → 20

18

1.00%

16

4.00%

4 Available

  • The previous Soul tiers, True Heavenspark Soul and True Netherspark Soul, can be upgraded to Manifest soul using 30 gold and x12 Sacred Vials at any mythical enchantment level.
    • Psyches will be transferred.
  • Pet Aura
    • The new Pet Aura tier has been added: Uproar Pet Aura.
    • Enchanting costs are as follows for both methods:

Stage

Upgrade Cost (Sacred Vial)

Success Rate

Upgrade Cost (Sacred Oil)

Success Rate

Enchantment Bonuses

0 → 1

8

100.00%

8

100.00%

 

1 → 2

9

80.00%

10

85.00%

 

2 → 3

9

70.00%

10

75.00%

 

3 → 4

10

60.00%

11

65.00%

 

4 → 5

10

50.00%

11

55.00%

1 Available

5 → 6

11

25.00%

11

30.00%

6 → 7

11

20.00%

12

25.00%

7 → 8

12

15.00%

12

20.00%

8 → 9

12

10.00%

12

15.00%

9 → 10

13

8.00%

13

13.00%

2 Available

10 → 11

13

4.00%

13

8.00%

11 → 12

14

4.00%

13

8.00%

12 → 13

14

3.00%

14

7.00%

13 → 14

15

3.00%

14

7.00%

14 → 15

15

2.00%

14

6.00%

3 Available

15 → 16

16

2.00%

15

5.00%

16 → 17

16

2.00%

15

5.00%

17 → 18

17

1.00%

15

4.00%

18 → 19

17

1.00%

16

4.00%

19 → 20

18

1.00%

16

4.00%

4 Available

  • The previous Pet Aura tier, Unleashed Supernatural Pet Aura, can be upgraded to Uproar Pet Aura using 30 gold and x12 Sacred Vials at any mythical enchantment level.
    • Psyches will be transferred.
    • The gem slots will be reset.
  • Accessories
    • Two new Mythical Accessories are now available: Starcross Ring and Starcross Earring/True Starcross Earring.
    • Like the Upsurge Weapon, only Mythical Enchantment is available for Starcross Accessories.
    • Gildstone can be used on Starcross Accessories (see further below).
    • There are two ways to upgrade the Starcross Ring and Earring, depending on which material you use:

Enhancement Stage

Enchantment Cost (First Way)

Success Rate

Enchantment Bonuses

Fusion Stone

Radiant Starcross Stone Fragment

Shadowed Starcross Stone Fragment

Elysian Crystal

Moonstone Crystal

Soulstone Crystal

Sacred Crystal

Gold

0 → 1

1

10

10

3

3

15

15

50

100.00%

 

1 → 2

1

13

13

4

4

16

16

100

80.00%

 

2 → 3

1

15

15

4

4

16

16

150

70.00%

 

3 → 4

1

16

16

4

4

16

16

200

60.00%

 

4 → 5

1

18

18

4

4

16

16

250

50.00%

 

5 → 6

1

19

19

4

4

17

17

300

25.00%

1 Available

6 → 7

1

21

21

5

5

17

17

350

20.00%

7 → 8

1

22

22

5

5

17

17

400

15.00%

8 → 9

1

24

24

5

5

17

17

450

10.00%

9 → 10

1

25

25

5

5

18

18

500

8.00%

10 → 11

1

27

27

5

5

18

18

550

4.00%

11 → 12

1

28

28

6

6

18

18

600

4.00%

12 → 13

1

30

30

6

6

18

18

650

3.00%

13 → 14

1

31

31

6

6

19

19

700

3.00%

14 → 15

1

33

33

6

6

19

19

750

2.00%

15 → 16

1

34

34

6

6

19

19

800

2.00%

2 Available

16 → 17

1

36

36

7

7

19

19

850

2.00%

17 → 18

1

37

37

7

7

20

20

900

1.00%

18 → 19

1

39

39

7

7

20

20

950

1.00%

19 → 20

1

40

40

7

7

20

20

1,000

1.00%

 

Enhancement Stage

Enchantment Cost (Second Way)

Success Rate

Enchantment Bonuses

Synthesis Stone

Radiant Starcross Stone Chest Fragment

Shadowed Starcross Stone Fragment

Elysian Crystal

Moonstone Crystal

Soulstone Crystal

Sacred Crystal

Gold

0 → 1

 - 

   

 - 

 - 

 - 

 - 

 - 

-

 

1 → 2

 - 

   

 - 

 - 

 - 

 - 

 - 

-

 

2 → 3

 - 

   

 - 

 - 

 - 

 - 

 - 

-

 

3 → 4

5

24

24

4

4

17

17

300

65.00%

 

4 → 5

5

27

27

4

4

18

18

375

55.00%

 

5 → 6

5

29

29

5

5

20

20

450

30.00%

1 Available

6 → 7

10

32

32

6

6

21

21

525

25.00%

7 → 8

10

33

33

7

7

23

23

600

20.00%

8 → 9

10

36

36

8

8

26

26

675

15.00%

9 → 10

15

38

38

8

8

29

29

750

13.00%

10 → 11

15

41

41

10

10

36

36

825

8.00%

11 → 12

15

42

42

12

12

36

36

900

8.00%

12 → 13

20

45

45

14

14

42

42

975

7.00%

13 → 14

30

47

47

14

14

44

44

1,050

7.00%

14 → 15

40

50

50

18

18

57

57

1,125

6.00%

15 → 16

50

51

51

18

18

57

57

1,200

5.00%

2 Available

16 → 17

60

54

54

18

18

57

57

1,275

5.00%

17 → 18

70

56

56

28

28

80

80

1,350

4.00%

18 → 19

85

59

59

28

28

80

80

1,425

4.00%

19 → 20

100

60

60

28

28

80

80

1,500

4.00%

  • There are two ways to upgrade the True Starcross Earring, depending on which material you use:

Enhancement Stage

Enchantment Cost (First Way)

Success Rate

Enchantment Bonuses

Fusion Stone

Radiant Starcross Stone Fragment

Shadowed Starcross Stone Fragment

Elysian Crystal

Moonstone Crystal

Soulstone Crystal

Sacred Crystal

Gold

0 → 1

1

20

20

6

6

30

30

 - 

######

 

1 → 2

1

26

26

8

8

32

32

 - 

80.00%

 

2 → 3

1

30

30

8

8

32

32

 - 

70.00%

 

3 → 4

1

32

32

8

8

32

32

300

60.00%

 

4 → 5

1

36

36

8

8

32

32

375

50.00%

 

5 → 6

1

38

38

8

8

34

34

450

25.00%

1 Available

6 → 7

1

42

42

10

10

34

34

525

20.00%

7 → 8

1

44

44

10

10

34

34

600

15.00%

8 → 9

1

48

48

10

10

34

34

675

10.00%

9 → 10

1

50

50

10

10

36

36

750

8.00%

10 → 11

1

54

54

10

10

36

36

825

4.00%

11 → 12

1

56

56

12

12

36

36

900

4.00%

12 → 13

1

60

60

12

12

36

36

975

3.00%

13 → 14

1

62

62

12

12

38

38

1,050

3.00%

14 → 15

1

66

66

12

12

38

38

1,125

2.00%

15 → 16

1

68

68

12

12

38

38

1,200

2.00%

2 Available

16 → 17

1

72

72

14

14

38

38

1,275

2.00%

17 → 18

1

74

74

14

14

40

40

1,350

1.00%

18 → 19

1

78

78

14

14

40

40

1,425

1.00%

19 → 20

1

80

80

14

14

40

40

1,500

1.00%

Enhancement Stage

Enchantment Cost (Second Way)

Success Rate

Enchantment Bonuses

Synthesis Stone

Radiant Starcross Stone Fragment

Shadowed Starcross Stone Fragment

Elysian Crystal

Moonstone Crystal

Soulstone Crystal

Sacred Crystal

Gold

0 → 1

 - 

 

 

 - 

 - 

 - 

 - 

 - 

-

 

1 → 2

 - 

 

 

 - 

 - 

 - 

 - 

 - 

-

 

2 → 3

 - 

 

 

 - 

 - 

 - 

 - 

 - 

-

 

3 → 4

5

48

48

8

8

34

34

600

65.00%

 

4 → 5

5

54

54

8

8

36

36

750

55.00%

 

5 → 6

5

58

58

10

10

40

40

900

30.00%

1 Available

6 → 7

10

64

64

12

12

42

42

1,050

25.00%

7 → 8

10

66

66

14

14

46

46

1,200

20.00%

8 → 9

10

72

72

16

16

52

52

1,350

15.00%

9 → 10

15

76

76

16

16

58

58

1,500

13.00%

10 → 11

15

82

82

20

20

72

72

1,650

8.00%

11 → 12

15

84

84

24

24

72

72

1,800

8.00%

12 → 13

20

90

90

28

28

84

84

1,950

7.00%

13 → 14

30

94

94

28

28

88

88

2,100

7.00%

14 → 15

40

100

100

36

36

114

114

2,250

6.00%

15 → 16

50

102

102

36

36

114

114

2,400

5.00%

2 Available

16 → 17

60

108

108

36

36

114

114

2,550

5.00%

17 → 18

70

112

112

56

56

160

160

2,700

4.00%

18 → 19

85

118

118

56

56

160

160

2,850

4.00%

19 → 20

100

120

120

56

56

160

160

3,000

4.00%

  • True Skystealer Ring
    • True Skystealer Ring's stats will now match the True Skystealer Earring's stats.
    • Base, mythical enchantment, and effect stats were increased.

True Skystealer Ring

Evasion

Critical Damage

Attack Power

Additional Damage

Mystic

Effect:

Boss Attack Power

Effect:

Mystic Damage Rate

True Skystealer Ring [Shadowcall]

2,341

2,498

77

103

2,650

-

-

+1 True Skystealer Ring [Shadowcall]

2,351

2,530

78

105

2,683

18

-

+2 True Skystealer Ring [Shadowcall]

2,361

2,562

79

107

2,716

23

-

+2 True Skystealer Ring [Shadowcall]

2,371

2,594

80

109

2,749

31

-

+4 True Skystealer Ring [Shadowcall]

2,381

2,626

81

111

2,782

41

-

+5 True Skystealer Ring [Shadowcall]

2,391

2,658

82

113

2,815

54

-

+6 True Skystealer Ring [Shadowcall]

2,401

2,690

83

115

2,848

88

-

+7 True Skystealer Ring [Shadowcall]

2,411

2,722

84

117

2,881

102

-

+8 True Skystealer Ring [Shadowcall]

2421

2754

85

119

2,914

118

-

+9 True Skystealer Ring [Shadowcall]

2,431

2,786

86

121

2,947

150

-

+10 True Skystealer Ring [Shadowcall]

2,441

2,818

87

123

2,980

1,70

-

+11 True Skystealer Ring [Shadowcall]

2,451

2,850

88

125

3,013

224

1.20%

+12 True Skystealer Ring [Shadowcall]

2,461

2,882

89

127

3,046

261

1.50%

+13 True Skystealer Ring [Shadowcall]

2,471

2,914

90

129

3,079

298

1.80%

+14 True Skystealer Ring [Shadowcall]

2,481

2,946

91

131

3,112

335

2.20%

+15 True Skystealer Ring [Shadowcall]

2,491

2,978

92

133

3,145

373

2.70%

+16 True Skystealer Ring [Shadowcall]

2,501

3,010

93

135

3,178

409

3.30%

+17 True Skystealer Ring [Shadowcall]

2,511

3,042

94

137

3,211

446

3.80%

+18 True Skystealer Ring [Shadowcall]

2,521

3,074

95

139

3,244

483

4.50%

+19 True Skystealer Ring [Shadowcall]

2,531

3,106

96

141

3,277

521

5.20%

+20 True Skystealer Ring [Shadowcall]

2,541

3,138

97

143

3,310

592

6.80%

  • Gildstone
    • Two types of Gildstone are now available: Radiant and Shadowed.
    • Gildstones can be equipped on Accessories with Gildstone Sockets to add special stats.
      • Radiant can be equipped on Starcross Ring.
      • Shadowed can be equipped on Starcross Earring.
    • Gildstone can also be upgraded for the following cost:
      • Radiant Starcross Gildstone

Enhancement Stage

Success Rate

Enhancement Cost

Enchantment Bonuses

Radiant Starcross Gildstone

Radiant Starcross Stone Fragment

Gold

0 → 1

100.00%

 -

50

50

1 Available

1 → 2

100.00%

 -

56

70

2 Available

2 → 3

100.00%

 -

59

90

3 Available

3 → 4

60.00%

1

62

120

4 → 5

40.00%

1

65

160

5 → 6

30.00%

1

68

210

6 → 7

20.00%

1

71

270

7 → 8

15.00%

1

74

350

8 → 9

10.00%

1

77

460

9 → 10

5.00%

1

80

600

  • Shadowed Starcross Gildstone

Enhancement Stage

Success Rate

Enhancement Cost

Enchantment Bonuses

Shadowed Starcross Gildstone

Shadowed Starcross Stone Fragment

Gold

0 → 1

100.00%

 -

50

50

1 Available

1 → 2

100.00%

 -

56

70

2 Available

2 → 3

100.00%

 -

59

90

3 Available

3 → 4

60.00%

1

62

120

4 → 5

40.00%

1

65

160

5 → 6

30.00%

1

68

210

6 → 7

20.00%

1

71

270

7 → 8

15.00%

1

74

350

8 → 9

10.00%

1

77

460

9 → 10

5.00%

1

80

600

Skill Updates

  • Changed the tooltip description of Boss Attack Power and Boss Defense that is displayed in Character Status window (P)
  • Fixed an issue where the debuff damage attribute of the Character Status [P] tooltip does not match the actual number
  • Fixed an issue where an empty space is occasionally displayed in the combat record window after the battle with a monster NPC
  • Fixed an issue where 'PCNAME' is displayed in the combat record window when fighting again after everyone is killed during the battle with a monster NPC
  • Demonsbane Power
    • The Demonsbane effect is no longer maintained after exiting the game
  • All Classes:
    • Changed the effect of Ascendant Weapon's Skill Enhancement to 15% Escape cooldown reduction
  • Assassin
    • Way of the Phantom
      • Ghost Step: Fixed an issue where the skill cannot be used when using Backstep in Phantom state
      • Murderous Intent:
        • Fixed an issue where the effect of the skill cannot be extended when using Dark Storm
        • Fixed an issue where the effect of the skill is applied only 10 seconds when using Phantom
      • Phantom: fixed an issue where the Critical, Critical Damage, and Mystic Boost effects are not applied when extending the skill with Dark Storm
      • Thief in the Night: fixed an issue where the effect of the skill cannot be extended when using Dark Storm
    • Way of the Shadow
      • Lightning Crash: fixed an issue where the key is displayed as F, instead of RB, in the Martial Tome window in Simplified Combat Controls
  • Astromancer
    • Fixed an issue where the key for Event Horizon disappears while moving
    • Way of the Starcaster
      • Removed the icon and description related to Photon displayed on the right side of the Martial Tome window when selecting Starcaster
      • Changed the description of the Meteor Showers, Star Therapy, and Crash Course talents
      • Removed the Full Photonic and Full Photonic during Soulburn sections from the Simple Mode icon
      • Meteor, Comet
        • Changed the common cooldown of the skills from 0.7 to 0.6 seconds
        • Removed the Photon stack logic on accurate hit
        • Changed the skills from 'Pierces Defense and Parry' to 'Pierces Parry' with Star Therapy
        • Changed the skills from 'Pierces Parry' to 'Pierces Defense and Parry' with Crash Course
        • Slightly reduced the projectile speed with Crash Course
      • Polarity: the tooltip of the Full Photonic buff icon reads as “Meteor, Comet, Synthesis, Parallax, and Lightshow deal additional damage during Full Photonic state”
      • Reversal: the skill can be used within 10 seconds after using Revert, not after using Star Form
      • Solar Rift: added Starlight to the tag below the skill
      • Sure Shot: reduced the amount of damage
        • Default (before Awakened) from 400 to 300
        • Quadcore from 400 to 300
        • Starcore from 600 to 400
        • Tricore from 800 to 500
      • Void Rift: removed the effect "Immobilize for 0.5 sec." and added the effect "Decrease movement speed by 80% for 3 sec."
    • Way of the Stormweaver
      • Electrify: the Portent cooldown is reduced when using the skill
  • Blade Dancer
    • Way of the Grim Blade
      • Fixed an issue where Hell Hound, Cursed Surge, and Cursed Cry shared a cooldown when triggered using Legendary Mystic Badge's Death Toll
      • Fixed an issue where the cooldown on Hell Hound, Cursed Surge, or Cursed Cry would prevent triggers on all the other skills
  • Blade Master
    • Sunseeker Bracelet: fixed the value of critical damage reduction in the Sunseeker effect of the Stage 10 buff tooltip from 70% to 80%
    • Way of the Singing Blade, Way of the Spirit Sword
      • Dragon Flash: fixed an issue where Taunt is incorrectly displayed as War Cry requirements in the skill tooltip
    • Way of the Singing Blade
      • Bleeding Edge: changed the Focus Recovery so that it is only triggers upon critical hit
  • Destroyer
    • Body Kick: damage and combat messages are displayed correctly
    • Reaching Kick: fixed an issue where the Escape tag is displayed in the Martial Tome tooltip for Reaching Kick
    • Shove: added to the tooltip “Knocks Down the enemy for 3 seconds on success”
    • Grab (Bulky Object): the damage increase following a debuff on a giant enemy under Grab is properly applied
    • Way of the Iron Will
      • Ironclad: fixed an issue where the buff icon is not displayed in the target UI that is seen by the enemy target
      • Piledriver: fixed an issue where the tooltip indicates a target even though the skill deals AoE damage
    • Way of the Reaper, Way of the Stone Breaker
      • Emberstomp: fixed an issue where the skill cannot be used in some sections of the Ebondrake Lair
    • Way of the Reaper
      • Annihilation: changed the tooltip to match the actual effect
    • Way of the Stone Breaker
      • Awakened Cleave: fixed an issue where the skill is not displayed in the context slot while in the Soulburn and Grab states and separated the tooltips by type
      • Iron Fortress: the skill can be used with the LB key in Simple Mode
      • Typhoon: Changed the increase of Way of the Reaper's PvP Attack Power to the same level as the Way of the Iron Will
  • Dual Blade
    • Way of the Shifting Blades
      • Drive Strike, Deep Cut: added Despise for 4 seconds on accurate hit of a target under the Breaker effect
      • Drive Strike: changed the Splinter's effect from "Resetting Phase Step cooldown on accurate Drive Strike" to "Resetting Phase Step cooldown when using Drive Strike"
      • Oblivion: removed the Despise effect
      • Blade Turn, Switchblade: Fixed an issue where the skill cannot be used in the Out of Combat state
    • Way of the Lotus
      • Blue Moon Soul Badge: Changed the tooltip from “on accurate hit of the first hit of Cyclone Slash/Awakened Cyclone Slash” to “on accurate first hit of Cyclone Slash/Awakened Cyclone Slash”
      • Cyclone Slash: fixed an issue where the control key guide in the Simplified Combat Controls is not changed
  • Force Master
    • Way of the Flame, Way of the Frost
      • Dual Dragons: changed the key guide in the Simplified Combat Controls to RB
    • Way of the Lightning
      • Lightning Strike: fixed an issue where Lightning Strike is not applied to the target if the distance to the target becomes 16 m or more
      • Cursed Cry (Zap): fixed an issue where the skill effect is not triggered for the Halcyon Mystic Badge
      • Volt Salvo: changed the key guide to RB and the skill to not be triggered by the F key
      • Zap, Awakened Zap: fixed an issue where the Cursed Strike and Cursed Cry effects are not triggered when using Zap during Overcharge and Stormborn
  • Gunslinger
    • Skycell
      • Switches the mode to Arsenal when used
      • The Overrun effect of Soul Badge is triggered even when the skill is switched to Arsenal Mode
      • The effect application cycle now takes 0.3 seconds
    • Arsenal
      • Decreased the common cooldown for switching between Arsenal Mode and Pistol Mode from 0.5 to 0.3 seconds
      • Arsenal Mode, Pistol Mode: changed the cooldowns to 0.8 seconds
      • Changed the cooldown for a Proxy's Terminus from 0.3 to 0.7 seconds
      • Awakened Tri Scope
        • Set the cooldown to 45 seconds, unable to reset cooldown
        • 19,575 damage over 3 attacks
        • Consumes 2 Quantum Stack
        • Changed the Clear Shot effect to 15 seconds and the increase from 10% to 15%
        • Removed the effect related to Snipe
      • Awakened Machina
        • Deadlock cooldown decreased by 1.5 seconds on accurate hit
        • Changed the first, second, and third attack damage to 5365, 5510, and 5655 respectively
      • Awakened Terminus
        • Set damage to 7,250, plus 725 damage per stack
        • Fixed an issue where the cooldown that unselected 2-1 and 1-3 attributes is applied as 8 seconds
      • Tri Scope
        • Set the cooldown to 45 seconds, unable to reset
        • Deals 13,500 damage over 3 attacks
        • Consumes 2 Quantum Stacks
        • Changed the Clear Shot effect to 15 seconds and the increase from 10% to 15%
        • Removed the effect related to Snipe
      • Breach: changed the plan
      • Phase Two, Long Distance: changed the Talent effect
      • Machina, Awakened Machina: changed “Pierces Defense and Parry” to “Pierces Parry”
      • Machina
        • Deadlock:
          • The skill can be used in Arsenal Mode
          • Cooldown decreased by 1.5 seconds on accurate hit
        • Changed the first, second, and third attack damage to 3700, 3800, and 3900 respectively
      • Overrun: changed the duration of to 15 seconds
      • Render: removed the Breach Enhancement effect
      • Photon Fall: changed the cooldown of from 36 to 24 seconds
      • Reload: fixed an issue where the skill is not used in Arsenal Mode while using the Simplified Combat Controls
      • Snipe:
        • Accumulates a very large amount of Breaker Gauge on accurate hit
        • Set the cooldown to 1 minute, unable to reset
        • Deals 1,000 more damage
      • Terminus, Awakened Terminus
        • Changed the skill key to Z
        • Switches to Pistol Mode on use
        • Fixed an issue where the icon is different from the plan where Mirage is on 2 stacks
      • Terminus, Tri Scope
        • Added the Mirage effect
        • If the next Terminus and Tri Scope are used during 2 Mirage stacks, the skill is used by a Proxy instead. Terminus and Tri Scope share the Mirage effect.
        • A Proxy is summoned by the Gunslinger and uses the skill. The Gunslinger can move freely while the Proxy avatar is using the skill.
        • The effect of a Proxy's Terminus is the same as the other Terminus.
        • The area of a Proxy's Tri Scope is 2x16m, and the effect is the same as the other Tri Scope.
        • A Proxy's skills share the same cooldown as the ordinary skills.
        • The Mirage effect is not removed even when a Proxy uses the skill instead
        • Changed the duration of Mirage to 15 seconds
      • Terminus, Standoff: fixed an issue where the skill shared a cooldown with Standoff
      • Terminus
        • Set damage to 5,000, plus 500 damage per stack
        • Fixed an issue where the cooldown used by A Proxy is applied as 12 seconds
      • Changed the effect of the section between Darkstorm Soul Shield and Thornbreaker Soul Shield to “Increases Snipe, Machina, and Awakened Machina damage / Increases Refraction Beam and Quantum Shot damage / Increases Bright Volley, Awakened Bright Volley, Tri Scope, and Awakened Tri Scope damage / Increases Sky Break, Photon Fall, Terminus, and Awakened Terminus damage”
      • Changed the effect of the section between Silversteel Soul Shield and True Poharan Soul Shield to “Increases Snipe, Machina, and Awakened Machina damage / Increases Refraction Beam and Quantum Shot damage / Increases Bright Volley, Awakened Bright Volley, Tri Scope, and Awakened Tri Scope damage, and reduces their cooldowns (15% each) / Increases Sky Break, Photon Fall, Terminus, and Awakened Terminus damage”
      • Tripshot: resets Phase Shield and Standoff cooldowns on accurate hit
      • Quantum Shot:
        • The cooldown of Deadlock was decreased by 0.5 seconds on accurate hit
        • The skill can be used in Arsenal Mode using the skill key RB
      • Bright Volley: removed the Breaker accumulation effect
    • Way of the Undertaker
      • Unload: fixed an issue where the skill is not used in the Soulburn and Soul Flare states while using the Simplified Combat Controls
    • Whipline: the skill can be used in Arsenal Mode.
  • Kung Fu Master
    • Fixed an issue where Grab, Phantom Grip, and Grapple can be used again on an enemy under the effect of Boss Grapple
    • Fixed an issue where Boss Grapple can be used against an enemy in the Breaker state
    • Way of the Dragon Fist, Way of the Flying Kick
      • Enigma: Fixed an issue where the Revelation Mystic Badge effects are applied the opposite way
    • Way of the Iron Claw
      • Awakened Twin Palm: changed the skill key UI to RB
  • Soul Fighter
    • Resurrection Chi: fixed an issue where your dead party member cannot be resurrected while your Near Death party member can be resurrected while using Resurrection Chi during the Golden Deva Petrifaction effect
    • Way of the Eternal Soul
      • Rear Attack: fixed an issue where the skill is not available
      • War Chant:
        • The damage increase by debuff on the enemy grappled by the skill is properly applied.
        • Changed the damage increase effect so that it is removed when the target is in the Breaker state
    • Way of the Divine Hand
      • Fixed an issue where the Martial Tome Page icon on the right side displayed as a lock
      • Awakened Triple Strike, Radiant Fist: fixed an issue where Awakened Triple Strike and Radiant Fist are missing in the Item Tooltip Skill Enhancement effects
      • Tremor Step, Thunderbolt Palm: fixed an issue where the target player cannot use Retreat even after the target player is under daze or knockdown by Tremor Step and Thunderbolt Palm
      • Topple: changed the recovery of Hongmoon Chi on accurate hit of Prosperity Qi Gauntlet Stage 9 Topple from 120 to 300
      • Straight Jab: the skill can be used when Focus is 1 or lower in Simple Mode
      • Triple Strike, Awakened Triple Strike, Divine Salvo, Awakened Divine Salvo: fixed an issue where the additional damage effect is not triggered on accurate hit of Triple Strike and Divine Salvo during the Mystic Badge effects of the Oscillation, Escalation, and Halcyon Mystic Badge
      • Triple Strike, Awakened Triple Strike: fixed an issue where the damage floater only displayed the first hit damage
    • Way of Enduring Strength, Way of the Eternal Soul
      • Lightning Fist: changed the Ground Ripple so that its cooldown resets when meeting the conditions after equipping Retaliation Soul Badge in the 1st and 2nd spec
      • Self Defense Chi: changed that the "Damage Reduction by 30% for 5 sec" effect is triggered upon using Alluring Soul Badge
  • Summoner
    • Removed the True Friend skill casting condition
    • Changed auto-combat so that the Huzzah! skill is used after every cooldown
    • Farewell: fixed an issue where your dead party member cannot be resurrected while your Near Death party member can be resurrected while using Farewell during the Golden Deva Petrifaction effect
    • Way of the Swarm, Way of the Thorns
      • Increased the Power Pounce damage to match the tooltip
      • Changed the Doom 'n' Bloom and Flying Nettles skill keys UI to RB in Simple Mode
    • Way of the Fantasy
      • The Lucky Stars buff is applied for 15 seconds when the Huzzah! skill is used with the Make a Wish talent
      • Rocket: removed the Lucky Stars buff
      • Swoosh: added an effect that absorbs 5% of damage as HP
    • Way of the Thorns
      • Adjusted Simple Mode and auto-combat for the modified cycle type
      • Fixed an issue where Sunflower is not used when the Overflow state is not triggered under Simple Mode
      • Burr Toss
        • Added 11,000% additional damage against a stunned, dazed, and knocked-down enemy
        • Changed the standard modifier from 0.25 to 0.08, and the PvP modifier from 0.08 to 0.05
      • Dynasty Mystic Badge
        • Fixed an issue where the tooltip name for Scourge Cycle effect is not displayed
        • Fixed an issue where the icon for Scourge Cycle effect does not match the item icon
      • Flying Nettles: changed the global cooldown from 1000 to 600
      • Rosethorn
        • Changed the skill cooldown group to the same group as Sunflower
        • Fixed an issue where the skill is not available when Focus is 0 in Simple Mode
      • Scourge Cycle, Groundbreaker: fixed an issue where the tooltip descriptions do not match the actual effects
      • Sunburst
        • Set Sunburst as a default acquired skill
        • Changed the cooldown to 9 seconds
        • Removed Focus consumption and added 1 Focus recovery on accurate hit
        • Changed the global cooldown group to the same group as Burr Toss
      • Thorn Strike:
        • Removed the instant casting
        • Removed the cooldown and separated it in a separate cooldown group
        • Changed the additional damage buff to a Mystic Badge buff type
        • Removed the effect of reducing Thorn Strike cooldown by 3 seconds on critical Sunflower
        • Changed the Focus consumption from 2 to 1
        • The skill can be used when the Seed buff is stacked 3 times
        • Fixed an issue where Way of the Thorns can be used unconditionally after using Way of Fantasy Flyer
    • Grand Celestial Soul Shields
      • 3-pack: decreased Doom 'n' Bloom, Petal Storm Toss, Burr Toss, Briar Patch, and Flying Nettles from 75% to 60%
      • 8-pack: decreased Doom 'n' Bloom, Petal Storm Toss, Burr Toss, Briar Patch, and Flying Nettles from 75% to 60%
      • 3/8-pack:
        • Decreased Sunflower and Sunburst from 55 to 40%
        • Decreased Doom 'n' Bloom, Petal Storm Toss, Burr Toss, Briar Patch, and Flying Nettles from 120 to 70%
    • Silversteel Soul Shields 3/8-pack
      • Increased Thorn Strike from 75 to 80%
      • Decreased Sunflower and Sunburst from 60 to 50%
      • Decreased Doom 'n' Bloom, Petal Storm Toss, Burr Toss, Briar Patch, and Flying Nettles from 130 to 80%
    • Shadow Fury Soul Shields 3/8-Pack
      • Decreased Sunflower and Sunburst from 70 to 60%
      • Decreased Doom 'n' Bloom, Petal Storm Toss, Burr Toss, Briar Patch, and Flying Nettles from 140 to 95%
    • Poharan Soul Shields 3/8-Pack
      • Decreased Sunflower and Sunburst from 80 to 70%
      • Decreased Doom 'n' Bloom, Petal Storm Toss, Burr Toss, Briar Patch, and Flying Nettles from 150 to 105%
  • Warlock
    • Way of Distortion, Way of the Scourge
      • Changed so that Summon and Soulburn can be used during auto-combat
      • Wingstorm, Hex Storm: fixed an issue where the Illusion skill animation of the skill were not properly displayed
    • Way of the Reaver
      • Undercut, Awakened Undercut, Chains: fixed the incorrect info in the tooltip to indicate that the Death Wish effect and Hostility Field cannot be stacked with the Solar Flare effect of Solar Rift
    • Way of the Scourge
      • Dragon Helix: fixed an issue where the skill cannot be used in the Soulburn state
      • Vampiric Drain
        • Changed the skill duration from 3 to 6 seconds
        • Changed the cooldown from 45 to 120 seconds
        • The damage increase by debuffing an enemy under Grapple is properly applied
        • Removed the damage increase effect when the target is in the Breaker state
        • The damage increase by debuff on the enemy under Grapple by Vampiric Drain is properly applied
        • Changed the damage increase effect so that it is removed when the target is in the Breaker state
  • Zen Archer:
    • Way of the Windpiercer
      • Bolt Dash: changed the Tumbling time from 0.2 to 0.1 seconds
      • Dead Eye: removed the Knockback and Repulsion effect
      • Draw Back, Dead Eye, Flip Shot, Storm Bolt (stage 2): the cooldown of Bolt Dash immediately resets when using these skills
      • Legendary Mystic Badge
        • Fixed an issue where the additional damage effect is not applied on accurate first hit of Windbolt and Rapid Shot during the Scourge Cycle, Groundbreaker, and Divine Salvo effects
        • Fixed an issue where the additional damage value is inaccurately displayed on accurate first hit under Scourge Cycle, Groundbreaker, and Divine Salvo effects in the Rapid Shot tooltip
      • Longshot
        • Added Longshot to Enhanceable Skills
          • Level 1 to 5: damage increased by 3%
          • Level 6 or higher: damage increases by 1.5%
        • Separated the common cooldown group so that it doesn’t overlap with Bolt Dash
        • Additional 1,080% attack power damage on accurate Longshot during Rising Moon during Rising Moon effect with the Skystealer Bracelet
        • Removed the Bolt Dash skill category that is incorrectly entered in the skill tooltip
      • Twin Storms: separated the common cooldown group so that it doesn’t overlap with Bullseye and Twister Kick
      • Rapid Fire: fixed an issue where the number of Rapid Fire hits occasionally decrease when using Rapid Fire immediately after using Bolt Dash
      • Storm Bolt, Flip Shot, Longshot: adjusted the Repulsion effect from “Lasts for 3 sec, non-stackable, not consumed even when Longshot is used” to “Lasts for 4 sec, max 2 stacks, -1 stack when Longshot is used”
      • Storm Bolt: changed the Knockback distance from 2m to 3m
  • Forest of Echoes: Kumi
    • The Breaker effect can be applied during some sections of the fight with Kumi in the Forest of Echoes dungeon
    • Jinsoyun
      • The Breaker effect is applied.
      • Requires 3500 Breaker Gauge to trigger the Breaker effect
      • Applies Daze for 8 seconds on triggering the Breaker effect
      • Increases damage taken by 35% on triggering the Breaker effect
      • Only 1 Breaker effect per appearance
    • Master Hong
      • It requires 1500 Breaker Gauge to trigger the Breaker effect.
      • Applies Daze for 4 seconds on triggering the Breaker effect
      • Increases damage taken by 35% on triggering the Breaker effect
      • Only 1 Breaker effect per appearance